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	<title>No Limits Designs</title>
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	<link>http://nolimitsdesigns.com</link>
	<description>Game Development</description>
	<lastBuildDate>Sun, 20 May 2012 17:56:06 +0000</lastBuildDate>
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		<title>MY_UI update</title>
		<link>http://nolimitsdesigns.com/game-design/my_ui-update/</link>
		<comments>http://nolimitsdesigns.com/game-design/my_ui-update/#comments</comments>
		<pubDate>Sun, 20 May 2012 17:32:31 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=647</guid>
		<description><![CDATA[I made a change to MY_UI adding a little c++ 11 functionality! Now, the cWidgetCaller::Add function that is called for adding event functions is a little different. The functions now look like this void Add(std::function&#60;void (Controls::cWidgetBase* widget)&#62; functiontocall, cWidgetHandler* objecttoregister, &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/my_ui-update/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assimp Animation Lib</title>
		<link>http://nolimitsdesigns.com/game-design/assimp-animation-lib/</link>
		<comments>http://nolimitsdesigns.com/game-design/assimp-animation-lib/#comments</comments>
		<pubDate>Fri, 04 May 2012 03:08:59 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=644</guid>
		<description><![CDATA[I noticed that the Assimp Animation library was not on the right hand side of the page under the other libraries. So, I added it. Also, added a few new functions recommended by David. He wanted to know how to &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/assimp-animation-lib/">Read more &#187;</a></p>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MY_UI gui hotkeys now work</title>
		<link>http://nolimitsdesigns.com/game-design/my_ui-gui-hotkeys-now-work/</link>
		<comments>http://nolimitsdesigns.com/game-design/my_ui-gui-hotkeys-now-work/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 04:10:31 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=634</guid>
		<description><![CDATA[New version of MY_UI released (1.21). Now support hotkey macros. Currently, only up to two keys are supported, I might support three in the future. You can bind keys to functions calls. There are four function calls to bind keys &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/my_ui-gui-hotkeys-now-work/">Read more &#187;</a></p>]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>new UI released</title>
		<link>http://nolimitsdesigns.com/game-design/new-ui-released/</link>
		<comments>http://nolimitsdesigns.com/game-design/new-ui-released/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 04:03:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=622</guid>
		<description><![CDATA[Version 1.2 of MY_UI is released. Most of the changes are internal changes. -Fixed the chat window example where the scrollbar was not showing up after the window filled with text -Fixed the text box caret from going out of &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/new-ui-released/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>new UI release soon . . .</title>
		<link>http://nolimitsdesigns.com/game-design/new-ui-release-soon/</link>
		<comments>http://nolimitsdesigns.com/game-design/new-ui-release-soon/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 13:38:50 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=620</guid>
		<description><![CDATA[I have been working on improving my exisiting libraries and MY_UI is coming too! Within the next few days, I will release a new version of MY_UI that contains a fix for textboxes where the caret would go out of &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/new-ui-release-soon/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New version of UDP_Engine</title>
		<link>http://nolimitsdesigns.com/game-design/new-version-of-udp_engine/</link>
		<comments>http://nolimitsdesigns.com/game-design/new-version-of-udp_engine/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 05:05:21 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=616</guid>
		<description><![CDATA[A new version of my networking library is being released. The new version takes out TBB as a requirement for threading and uses my threading library. Also, I changed the key exchange to Fully Hashed Menezes-Qu-Vanstone Key Agreement (Authenticated), which &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/new-version-of-udp_engine/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New version of threading Lib</title>
		<link>http://nolimitsdesigns.com/game-design/new-version-of-threading-lib/</link>
		<comments>http://nolimitsdesigns.com/game-design/new-version-of-threading-lib/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 13:17:38 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=613</guid>
		<description><![CDATA[I am releasing a new version of my threading library. I added a spin_mutex_rw and a mutex_rw with lock guards. The c++ standard library did not implement reader and writer locks, so I wrote my own. You can find them &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/new-version-of-threading-lib/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Threading Library</title>
		<link>http://nolimitsdesigns.com/game-design/threading-library-2/</link>
		<comments>http://nolimitsdesigns.com/game-design/threading-library-2/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 04:07:07 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=606</guid>
		<description><![CDATA[Since c++ 11 is now official and visual studio beta 2011 is out for free download, I decided to rewrite my threading library. So, download the library from the link in the right hand side of the page. I am &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/threading-library-2/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Whats new?</title>
		<link>http://nolimitsdesigns.com/game-design/whats-new/</link>
		<comments>http://nolimitsdesigns.com/game-design/whats-new/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 04:34:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=602</guid>
		<description><![CDATA[I have not made any recent posts due to the fact that I started a new job as a .net web developer. So, that took me off track for a few weeks and I was not able to work on &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/whats-new/">Read more &#187;</a></p>]]></description>
		<wfw:commentRss>http://nolimitsdesigns.com/game-design/whats-new/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GUI</title>
		<link>http://nolimitsdesigns.com/game-design/gui/</link>
		<comments>http://nolimitsdesigns.com/game-design/gui/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 16:06:37 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=593</guid>
		<description><![CDATA[I just released version 1.17 of the GUI I am building. It has a complete 3d object toolset now for moving, rotating, and scaling 3d objects in either object space or world space. Check it out in the demo links &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/gui/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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