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	<title>No Limits Designs</title>
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	<link>http://nolimitsdesigns.com</link>
	<description>Game Development</description>
	<lastBuildDate>Mon, 23 Jan 2012 04:34:02 +0000</lastBuildDate>
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		<title>Whats new?</title>
		<link>http://nolimitsdesigns.com/game-design/whats-new/</link>
		<comments>http://nolimitsdesigns.com/game-design/whats-new/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 04:34:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=602</guid>
		<description><![CDATA[I have not made any recent posts due to the fact that I started a new job as a .net web developer. So, that took me off track for a few weeks and I was not able to work on &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/whats-new/">Read more &#187;</a></p>]]></description>
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		<title>GUI</title>
		<link>http://nolimitsdesigns.com/game-design/gui/</link>
		<comments>http://nolimitsdesigns.com/game-design/gui/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 16:06:37 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=593</guid>
		<description><![CDATA[I just released version 1.17 of the GUI I am building. It has a complete 3d object toolset now for moving, rotating, and scaling 3d objects in either object space or world space. Check it out in the demo links &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/gui/">Read more &#187;</a></p>]]></description>
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		<item>
		<title>Updates</title>
		<link>http://nolimitsdesigns.com/game-design/updates/</link>
		<comments>http://nolimitsdesigns.com/game-design/updates/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 15:36:54 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=587</guid>
		<description><![CDATA[In case anyone visiting this site is not aware, I post all my update info to the libraries in the forums section. I dont want to clutter up the main page more than I already do. So, check there frequently &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/updates/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GUI code 1.11</title>
		<link>http://nolimitsdesigns.com/game-design/gui-code-1-11/</link>
		<comments>http://nolimitsdesigns.com/game-design/gui-code-1-11/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 01:55:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=582</guid>
		<description><![CDATA[I am releasing a big change to the way the UI system works. Previously, the gui was rebuilt each frame, which is what every other GUI does, and this took a decent amount of CPU time. In Graphics programming, there &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/gui-code-1-11/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SpeedUI</title>
		<link>http://nolimitsdesigns.com/game-design/speedui/</link>
		<comments>http://nolimitsdesigns.com/game-design/speedui/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 16:58:34 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=576</guid>
		<description><![CDATA[Maybe I will change the name of MY_UI to SpeedUI since is so damned fast. I recently made some changes to the way drawing works and came out with some incredible results. For my tests, I open up 30 re &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/speedui/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UI improvments</title>
		<link>http://nolimitsdesigns.com/game-design/ui-improvments/</link>
		<comments>http://nolimitsdesigns.com/game-design/ui-improvments/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 15:41:03 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=560</guid>
		<description><![CDATA[Added more controls and functionality. I also removed the DrawImmediate function as it is not needed. I changed to two different draw calls with all the controls: one with clipping, one without. This is to squeeze more speed when the &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/ui-improvments/">Read more &#187;</a></p>]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>UI release</title>
		<link>http://nolimitsdesigns.com/game-design/ui-release-2/</link>
		<comments>http://nolimitsdesigns.com/game-design/ui-release-2/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 15:04:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=555</guid>
		<description><![CDATA[The source code for the User Interface can be downloaded here. I am working on adding new controls and features. I will gladly incorporate new controls and features as long as they do not hinder the performance of the Simplicity &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/ui-release-2/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UI code release tonight</title>
		<link>http://nolimitsdesigns.com/game-design/ui-code-release-tonight/</link>
		<comments>http://nolimitsdesigns.com/game-design/ui-code-release-tonight/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 03:08:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=551</guid>
		<description><![CDATA[I will release the source code to the User Interface that I have been developing tonight. Right after I finish creating a color picker, I will make another post with the source. Until then, here is a picture of the &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/ui-code-release-tonight/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UI progress</title>
		<link>http://nolimitsdesigns.com/game-design/ui-progress/</link>
		<comments>http://nolimitsdesigns.com/game-design/ui-progress/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 05:50:35 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=546</guid>
		<description><![CDATA[I am very close to releasing the source code &#8212; it will be within the next few days now! I am releasing another update for the new controls added. The demo isn&#8217;t pretty yet because I am currently implementing functionality &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/ui-progress/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UI release</title>
		<link>http://nolimitsdesigns.com/game-design/ui-release/</link>
		<comments>http://nolimitsdesigns.com/game-design/ui-release/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 15:50:41 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://nolimitsdesigns.com/?p=539</guid>
		<description><![CDATA[I am releasing an example of the user Interface that I am working on, the 32 bit example can be download here, and the 64 bit example can be downloaded here. I will release the source code within the week; &#8230;<p class="read-more"><a href="http://nolimitsdesigns.com/game-design/ui-release/">Read more &#187;</a></p>]]></description>
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