Just a small post with a single picture. I have been working on creating water using fast fourier transform to create realistic water. Now, this is not to be confused with this video, which is the “Worlds best Realtime Ocean Renderer.” (Insert sarcasm here) The water is by far the most difficult part of this project so far to implement; and I still have much work to do with it. I am using Eric Bruneton’s FFT ocean rendering implementation, it can be found here http://www-evasion.imag.fr/Membres/Eric.Bruneton/
The following is a very rough picture; I still have a lot of work to do. The sky reflecting off of the water is not completely finished, nor are a few other details that make water what it is. However, since I am using a deferred rendering system, I should be able to create some really nice visuals because I have access to the depth buffer, so I can model the light refraction accurately.
**Below screen shots Added December 2, 2010**
Currently, I have a floating grid that represents the ocean as my test layer, so you can see the corners in some pictures, and the ocean near the horizon looks a bit strange. All will be fixed in due time !!




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